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SUMMARY:Conference on Non-Digital Game-Based Learning in Physics and STEM 
 Disciplines | (smr 4206)
DTSTART;VALUE=DATE-TIME:20260623T060000Z
DTEND;VALUE=DATE-TIME:20260625T200000Z
DTSTAMP;VALUE=DATE-TIME:20260606T010117Z
UID:indico-event-11132@ictp.it
DESCRIPTION:\n	The call for applications is open. Please click on 'Apply h
 ere' (on the left) to submit your application.An ICTP Meeting\n	The use of
  games is a well-established teaching technique widely used at different l
 evels of education in many countries.\n	The current focus of research on e
 ducational gaming is frequently concentrated on digital-only platforms\, s
 uch as apps for tablets and PCs\, and webapps. However\, the objective of 
 this conference is to convene experts and users of non-digital tabletop ga
 mes to teach physics and other STEM subjects for secondary and higher educ
 ation\, including board\, card\, dice and tile-based games. The advantages
  of using non-digital technology against its computer-based counterparts i
 nclude cost-effectiveness\, ease of use in remote regions with limited res
 ources and infrastructure\, accessibility to learners with special needs\,
  and the possibility of local development or localisation at a low cost.\n
 	During the course of the activity\, a selection of free\, open-source and
  commercial tabletop games will be demonstrated with hands-on sessions\, a
 nd case studies of various game development experiences for STEM education
  in Italy and abroad will be presented by the authors.\n	The activity is p
 rimarily intended for educators and researchers interested in using\, crea
 ting or localising tabletop games for STEM disciplines. Particular attenti
 on will be given to participants.Topics\n\n		Best practices in the design 
 of educational non-digital tabletop games for Physics and STEM disciplines
  in secondary and higher education. \n	\n		Accessibility considerations f
 or learners with special needs. \n	\n		The role of games in various educa
 tional environments\, including formal (schools and universities)\, inform
 al and non-traditional (museums\, libraries\, and after-school programmes)
  and community-driven game-based learning initiatives.\n	\n		Practical han
 ds-on examples of non-digital tabletop games for Physics and STEM.\n\n	Spe
 akers\n	R. Blanos\, OGS\, Trieste\n	L. Bonaventura\, Politecnico di Milano
 F. Chiarello\, Institute for Photonics and Nanotechnologies IFN-CNR\, Rom
 e\n	S. Crechici Modiano\, TriesteD. Manna\, White Cocal Press\, TriesteA.
  Mattiassi\, Universita' di Trieste*S. Ricciardi\, INAF\, Bologna*A. Sido
 ti\, Istituto Nazionale Fisica Nucleare\, Bologna\n	M. Tuncay Karabulut\,
  Fettah Tamince Vocational and Technical Anatolian Maritime High School\, 
 TurkiyeM. Yang\, United Nations University Institute in Macau\n	*TBDGrants
 : A limited number of grants are available to support the attendance of se
 lected participants\, with priority given to participants from developing 
 countries. There is no registration fee.\n\n	\n	 \n\n//indico.ictp.it/eve
 nt/11132/
LOCATION:ICTP
URL://indico.ictp.it/event/11132/
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