Scientific Calendar Event



Description

An ICTP Meeting

The use of games is a well-established teaching technique widely used at different levels of education in many countries.

The current focus of research on educational gaming is frequently concentrated on digital-only platforms, such as apps for tablets and PCs, and webapps. However, the objective of this conference is to convene experts and users of non-digital tabletop games to teach physics and other STEM subjects for secondary and higher education, including board, card, dice and tile-based games. The advantages of using non-digital technology against its computer-based counterparts include cost-effectiveness, ease of use in remote regions with limited resources and infrastructure, accessibility to learners with special needs, and the possibility of local development or localisation at a low cost.

During the course of the activity, a selection of free, open-source and commercial tabletop games will be demonstrated with hands-on sessions, and case studies of various game development experiences for STEM education in Italy and abroad will be presented by the authors.

The activity is primarily intended for educators and researchers interested in using, creating or localising tabletop games for STEM disciplines. Particular attention will be given to participants.

Topics
  • Best practices in the design of educational non-digital tabletop games for Physics and STEM disciplines in secondary and higher education. 
  • Accessibility considerations for learners with special needs. 
  • The role of games in various educational environments, including formal (schools and universities), informal and non-traditional (museums, libraries, and after-school programmes) and community-driven game-based learning initiatives.
  • Practical hands-on examples of non-digital tabletop games for Physics and STEM.
Speakers
R. Blanos, OGS, Trieste
L. Bonaventura, Politecnico di Milano
F. Chiarello, Institute for Photonics and Nanotechnologies IFN-CNR, Rome
S. Crechici Modiano, Trieste
L. J. Dessap Fomekong, University of Gustave Eiffel, France
G. S. Fajardo Soria, Geophysical Institute of Peru
D. Manna, White Cocal Press, Trieste
A. Mattiassi, Game psychologist
M. Maulidan, Astronomy Study Center, Universitas Ahmad Dahlan, Indonesia
S. Ricciardi, INAF, Bologna
A. Sidoti, Istituto Nazionale Fisica Nucleare, Bologna
M. Tuncay Karabulut, Fettah Tamince Vocational and Technical Anatolian Maritime High School, Turkiye
M. Yang, United Nations University Institute in Macau

Grants: A limited number of grants are available to support the attendance of selected participants, with priority given to participants from developing countries. There is no registration fee.

 
Go to day
  • Tuesday, 23 June 2026
    • 09:00 - 09:30
      • 09:00 Registration Formalities 30' ( SciFabLab )
    • 09:30 - 16:30
      • 09:30 Welcome and Introduction to the Workshop 30'
        Speaker: Carlo FONDA (ICTP, Italy), Gaia FIOR (ICTP, Italy)
      • 10:00 Education through Table top games 30'
        Remote
        Speaker: Sara RICCIARDI (INAF, Bologna)
        Material: Slides
      • 10:30 Coffee/Game Break 25'
      • 11:00 The psychology of game-based learning 1h0'
        Speaker: Alan MATTIASSI (Game psychologist)
        Material: Slides
      • 12:00 Lunch Break 1h30'
      • 13:30 Hands-on game session - Plastic fighters 1h0'
        Speaker: Diego MANNA (White Cocal Press, Trieste)
        Material: Slides
      • 14:30 Analysis of the game I 1h0'
        Speaker: Diego MANNA (White Cocal Press, Trieste)
      • 15:30 Exploring Energy Transition Through Game-Based Learning: The "Poweri noi! Watt should we do?" Game 30'
        Speaker: Simone RESTELLI (Università degli studi di Pavia, Italy)
        Material: Slides
      • 16:00 Step Into Space: Designing a Giant Snakes and Ladders Game for Inclusive Astronomy Outreach 30'
        Remote
        Speaker: Muhammad MAULIDAN (Astronomy Study Center, Universitas Ahmad Dahlan, Indonesia)
        Material: Slides
  • Wednesday, 24 June 2026
    • 09:00 - 17:30
      • 09:00 PIXEL (of) the Universe: a Game-Based Learning Study on Students' NOS Ideas 30'
        Remote
        Speaker: Sara RICCIARDI (INAF, Bologna)
      • 09:30 SDG Hero Game to deepen learners’ understanding of the Sustainable Development Goals (SDGs) and to stimulate creativity and engagement in Macau community actions 30'
        Remote
        Speaker: Min YANG (United Nations University Institute in Macau)
        Material: Slides
      • 10:25 Group Photo 5'
      • 10:30 Coffee/Game Break 30'
      • 11:00 Board games and board game design as a learning tool for complex scientific concepts 1h0'
        Speaker: Fabio CHIARELLO (Institute for Photonics and Nanotechnologies IFN-CNR, Rome)
        Material: Slides
      • 12:00 Lunch Break 1h30'
      • 13:30 Hands-on game session: Quantum Race: from Mancala to Quantum Mechanics 1h0'
        Speaker: Fabio CHIARELLO (Institute for Photonics and Nanotechnologies IFN-CNR, Rome)
      • 14:30 Analysis of the game 1h0'
        Speaker: Fabio CHIARELLO (Institute for Photonics and Nanotechnologies IFN-CNR, Rome)
      • 15:30 Transfer to Trieste and Visit to MODIANO (Company producing card games) 2h0'
        📢 Dedicated ICTP Bus departing at 15:30 from via Beirut
        
        📢 Dedicated ICTP Return Bus departing from Modiano at 17:30.
        Speaker: Stefano CRECHICI (Modiano, Trieste)
  • Thursday, 25 June 2026
    • 09:00 - 18:30
      • 09:00 The GAME project at Istituto Nazionale Fisica Nucleare 1h0'
        Speaker: Antonio SIDOTI (Istituto Nazionale Fisica Nucleare, Bologna)
        Material: Slides
      • 10:00 Device-free interactive teaching in a flipped classroom framework for an international group of STEM master degree students 30'
        Speaker: Luca BONAVENTURA (Politecnico di Milano)
        Material: Slides
      • 10:30 Coffee/Game Break 30'
      • 11:00 Hadron Builders: A Tactile Board Game for the Standard Model 30'
        Speaker: Melek TUNCAY KARABULUT (Fettah Tamince Vocational and Technical Anatolian Maritime High School, Turkiye)
        Material: Slides
      • 11:30 Tabletop Games as Low-Cost STEM Teaching Tools in Sub-Saharan Africa: Experiences from Cameroon 30'
        Speaker: Loic Joffree DESSAP FOMEKONG (University of Gustave Eiffel, France)
        Material: Slides
      • 12:00 Lunch Break 1h30'
      • 13:30 The Game Science Research Center: a cross-institutional community for non-digital game-based learning in STEM 1h0'
        Speaker: Rita BLANOS (OGS, Trieste)
        Material: Abstract Slides
      • 14:30 Hands-on game session: Pelagos Sanctuary 1h0'
        Speaker: Diego MANNA (White Cocal Press, Trieste)
        Material: Slides
      • 15:30 Analysis of the game II 1h0'
        Speaker: Diego MANNA (White Cocal Press, Trieste), Rita BLANOS (OGS, Trieste)
      • 16:30 Discussion and closing of the Workshop 30'