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25
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25
Analysis of the game
Session:
Analysis of the game I
Session:
Analysis of the game II
Session:
notitle
Board games and board game design as a learning tool for complex scientific concepts
Session:
Board_Games_F._CHIARELLO.pdf
Device-free interactive teaching in a flipped classroom framework for an international group of STEM master degree students
Session:
notitle
Flipped_device_free_L._BONAVENTURA._pdf.pdf
Discussion and closing of the Workshop
Session:
notitle
Education through Table top games
Session:
Board_Games_S._RICCIARDI.pdf
Exploring Energy Transition Through Game-Based Learning: The "Poweri noi! Watt should we do?" Game
Session:
PoweriNoi_S._Restelli.pdf
Hadron Builders: A Tactile Board Game for the Standard Model
Session:
notitle
Hadron_Builders_M._TUNCAY_KARABULUT.pdf
Hands-on game session - Plastic fighters
Session:
Plastic_fighters_D._MANNA.pdf
Hands-on game session: Pelagos Sanctuary
Session:
notitle
Pelago_Sanctuary_D._MANNA.pdf
Hands-on game session: Quantum Race: from Mancala to Quantum Mechanics
Session:
PIXEL (of) the Universe: a Game-Based Learning Study on Students' NOS Ideas
Session:
Registration Formalities
Session:
SDG Hero Game to deepen learners’ understanding of the Sustainable Development Goals (SDGs) and to stimulate creativity and engagement in Macau community actions
Session:
Understanding_SDGs_through_game-based_approach_in_Macau_M._YANG.pdf
Step Into Space: Designing a Giant Snakes and Ladders Game for Inclusive Astronomy Outreach
Session:
Astronomy_Snake_and_Ladders_M._MAULIDAN.pdf
Step Into Space: Designing a Giant Snakes and Ladders Game for Inclusive Astronomy Outreach
Session:
TBD
Session:
TBD
Session:
Tabletop Games as Low-Cost STEM Teaching Tools in Sub-Saharan Africa: Experiences from Cameroon
Session:
notitle
Tabletop_Games_as_Low-Cost_STEM_Teaching_Tools_in_Sub-Saharan_Africa_L._J._DESSAP_FOMEKONG.pdf
The GAME project at Istituto Nazionale Fisica Nucleare
Session:
notitle
The_INFN_Game_Project_A._SIDOTI.pdf
The Game Science Research Center: a cross-institutional community for non-digital game-based learning in STEM
Session:
notitle
The_Game_Science_Research_Center_R._BLANOS.pdf
The_Game_Science_Research_Center_R._BLANOS.pdf
The psychology of game-based learning
Session:
Psychology_of_Game-Based_Learning_A._MATTIASSI.pdf
Transfer to Trieste and Visit to MODIANO (Company producing card games)
Session:
Welcome and Introduction to the Workshop
Session:
Organizers
Gaia Fior (ICTP, Italy), Anna Gregorio (University of Trieste, Italy), Local Organiser: Carlo Fonda (ICTP)